Prototype of a Hybrid Communication System: Bridging VR and Video Conferencing

Authors

  • Marek Ďurica Faculty of Electrical Engineering and Information Technology, Slovak University of Technology Author
  • Marek Vančo Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Slovakia Author

Keywords:

Metaverse, virtual reality, video conferencing, Unity Engine, Agora RTC

Abstract

The Metaverse and immersive technologies related to it open up new possibilities for remote communication and collaboration, but often create a barrier between users in virtual reality (VR) and those using traditional video conferencing tools. This work presents the design and implementation of a prototype hybrid communication system that addresses this problem by creating a bidirectional visual bridge. The system, developed in the Unity engine, allows users in VR to see participants of a standard video call on virtual panels, and conversely, video call participants see the view from the VR scene. It utilizes a combination of the Mirror library for synchronizing the state of the multiplayer VR scene and the Agora RTC SDK for real-time audio and video transmission between VR and non-VR clients, including sending custom video and audio sources from Unity. The result is a prototype demonstrating the technical feasibility of the proposed approach towards more flexible hybrid communication.

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Published

22.05.2025

Issue

Section

Articles

How to Cite

[1]
M. Ďurica and M. Vančo, “Prototype of a Hybrid Communication System: Bridging VR and Video Conferencing”, R, vol. 17, pp. 49–52, May 2025, Accessed: May 08, 2026. [Online]. Available: https://redzur.stuba.sk/conf/article/view/10