Metaverse communication system
Keywords:
FrameVR, Virtual Classrooms, Educational Videoconferencing, Gaussian SplattingAbstract
This bachelor thesis focuses on the development of virtual meeting rooms an d collaborative educational spaces using the FrameVR platform. FrameVR enables web-based creation, navigation, and interaction in immersive 3D environments. Unlike static 2D platforms, FrameVR supports live communication, media presentation, and modeling capabilities in real-time. A key part of this project was evaluating the potential of integrating interactive 3D modeling directly within FrameVR, alongside leveraging Gaussian Splatting for advanced visualization. The result is a set of interactive virtual classrooms and meeting rooms where students can communicate, collaborate, and co-create content inside a shared virtual world.References
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Published
22.05.2025
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Section
Articles
How to Cite
[1]
J. Tury and M. Vančo, “Metaverse communication system”, R, vol. 17, pp. 53–56, May 2025, Accessed: May 08, 2026. [Online]. Available: https://redzur.stuba.sk/conf/article/view/11